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Pars Fortuna Preview #5 - Magic!

So, part of my concept for PARS FORTUNA is introducing alternate rules. While the RPG will contain the old tried-and-true Vancian system for those who love it, the assumed magic system for the game is something different. The Spell Interval System The Spell Interval system assumes that casting spells involves gathering eldritch energies and then releasing them, with the words, gestures and tools

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